
There is a mine train above the middle 4 reels, with 4 carts. The carts bring items that give additional features to the Dynamite WILD symbol that may land on that reel. The carts may bring 1 of the following:
The features are executed as follows: Detonator and Dynamite WILD MULTIPLIER are executed from left to right before the way wins are paid. Coin and Special Prizes are executed from left to right after the way wins are paid.
Lands on reel 2, 3, 4 and 5. Substitutes for all paying symbols.
If a non-empty cart stops above the Dynamite WILD, the content of the mine cart determines an additional feature depending on the level.
If a cart that contains a detonator stops above the Dynamite WILD symbol, the Dynamite WILD explodes before the way wins are marked and creates Gem WILDS depending on the level:
Silver level – explodes vertically into 3 Gem WILDS. On a middle position on the reel, it turns the neighbours above and below it into Gem WILDS. If it is in the top or bottom position it turns the 2 positions below it (or, respectively, above it) into Gem WILDS.
Gold level – explodes horizontally into 3 Gem WILDS. The explosion creates Gem WILDS on the positions to the left and right of it, if they are not Dynamite WILD or FREE SPINS symbols.
Diamond level – explodes to the symbols on the 4 positions, diagonally neighbouring the Dynamite WILD symbol, that are not out of the grid, and that are not Dynamite WILD or FREE SPINS symbols, turning them to Gem WILDS.
The Gem WILD is only created by the explosion of a Dynamite WILD caused by a detonator.
It substitutes for all paying symbols. Both Dynamite and Gem WILD count, while a substitute, as the symbol that forms the longest winning combination on a single win way.
If a cart above a Dynamite WILD symbol contains a coin, after the way wins are paid, the Dynamite WILD symbol explodes in a different way than when a detonator is above it, and gives a random number of CASH symbols, holding a stake MULTIPLIER prize. All CASH symbols that appear are awarded.
The CASH symbol values may be 0.5x, 1x, 1.5x, 2x, 2.5x, 3x, 4x, 5x, 7x, 8x, 10x.
Special prize items are activated if a cart above a Dynamite WILD symbol contains a prize item. The prize items are: Piece of silver (MINI), Piece of Gold (MINOR), Green Stone (MAJOR), Ruby (GRAND), Diamond (MEGA). After paying the way wins, the Dynamite WILD turns to the corresponding prize item and the appropriate prize level is awarded.
The prize values are the following:
MEGA prize – 20000x
GRAND prize – 1000x
MAJOR prize – 100x
MINOR prize – 20x
MINI prize – 5x
If a cart that contains a MULTIPLIER lands above a Dynamite WILD symbol, that Dynamite WILD receives the MULTIPLIER. The MULTIPLIER is applied to the payment of the way wins that contain the Dynamite WILD symbol.
The MULTIPLIER values depend on the level. The possible values are:
Silver level – x2, x3, x4, x5, x8
Gold level – x3, x4, x5, x8, x10, x15, x20
Diamond level – x4, x5, x8, x10, x15, x20, x25, x30, x50
The game has 3 levels – Silver, Gold and Diamond.
Silver level – Low volatility. In Silver level Dynamite WILDS reveal Gem WILDS vertically when blown by a detonator cart and may receive a MULTIPLIER up to x8 by a MULTIPLIER cart.
Gold level – Medium volatility. In Gold level Dynamite WILDS reveal Gem WILDS horizontally when blown by a detonator cart and may receive a MULTIPLIER up to x20 by a MULTIPLIER cart.
Diamond level – High volatility. In Diamond level Dynamite WILDS reveal Gem WILDS in X shape when blown by a detonator cart and may receive a MULTIPLIER up to x50 by a MULTIPLIER cart.
The Silver level is the only unlocked level at the start of the game. After a FREE SPINS feature in Silver level, Gold level is unlocked. After FREE SPINS in Gold Level, Diamond level is unlocked.
Buttons with the icons of the levels are always shown under the reels. Locked levels are inactive. Players may choose to play on any of the unlocked levels by pressing the corresponding level button in idle mode. This will change the level instantly.
2 FREE SPINS scatter symbols on the 1st and the last reel trigger 10 FREE SPINS. 2 FREE SPINS symbols during the FREE SPINS award 10 additional FREE SPINS.
There is always at least 1 Dynamite WILD in each FREE SPIN, and all the carts contain a feature. Therefore, at least 1 feature is guaranteed in every FREE SPIN.
Any progress features in the game, including symbols locked onto the reels which affect subsequent spins, are saved for your game at the stake level you are playing at.
You can have different progress levels at different stakes on the same game, and move between them by changing the stake.
If you are awarded free spins from a promotional campaign any progress in the main game including any locked symbols, will be saved and be available to continue playing at the same stake once the free spins have been completed.
Please note that this stateful game saves its state forever.
The Total Stake is the total of stakes per line. You can adjust it at any time, using the + or – buttons.
If you are playing on desktop, click the Spin button or press the spacebar to spin.
Malfunction voids all pays and plays.
The RTP is shown in-game.
The calculated max potential multiplier of the game is 20196.8.
Minimum stake: £0.10
Maximum stake: £2.00
Many players search for a Digging for Wilds demo or Digging for Wilds free play version to get a sense of the game without using real money. Since this site does not provide playable demos, we’ve created this page to offer a clear overview instead.
The focus here is on the slot’s key statistics, such as paylines, volatility, and general structure, which give you an accurate idea of what to expect from Digging for Wilds.
By reviewing this information, you can still gain the kind of understanding usually gained from demo play. It’s a straightforward way to preview Digging for Wilds without depositing real money.
*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.